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Billified

bill stanton
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Artist // Professional // Digital Art
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My Bio
I'm a child of 80's video games, old school pixel and pen w/ paper artist. Made some commercials, did some tutorials, then got into the gamedev grind. Was in game art and design for a long time, then was out of it a long time, now getting back into it with a new game on Nintendo Switch coming probably late 2018 or early 19.
Moth macro with A7II and vintage macro Olympus OM 50mm 3.5 w/ flash, diffuser, 25 extension tube. This suckered was nearly 5" in length! #sony #macro #macrophotography #macrophilia #bugs #bugsinsects #bugmacro #bugsmacro
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If you were hypothetically able to re-imagine Steel Harbinger one day what kind of changes to the story and gameplay would you personally make?


I remember you mentioning the game was meant to be a lot dark and more horrific and less... campy/comedic eg none of those fms like Headworms and Perp-o-Goo.

Did you work on Steel Harbinger ?
Was a sequel ever plannedgiven the Alien planetoid took of with Miranda stranded on it?
Yes, we worked about six months into Steel Harbinger 2 before they laid off the entire dev team and others (IIRC they eventually cut all in-house development). I have some of the early material we made for that game, which picked up exactly where the first left off, with Miranda Bowen stuck on the automated alien planetoid as it visits other inhabited alien worlds to try to transform like Earth. So it would've been like the first but with whole different worlds and alien races to try to save, but the worlds would've been smaller and quicker to complete. It would have ended with the player figuring out how to pilot the planetoid and reprogram it to attack the 'bad' alien homeworld where it originated. 

The first game didn't sell well for a couple of reasons (one of them was that the marketing department didn't care at all for the game or its content, thought Miranda was a teen male misogynist fantasy) so I suppose it was easy for them to kill the project. Also, I had a rather specific vision for the game originally - I was the initial concept and primary designer. But about halfway through this executive producer took over when I was out for a couple of weeks due to an injured back. I wasn't able to take control after that and he made what I'd conceived as a serious, dark and tragic story more campy and silly... Which, I guess, gives it some appeal years for that B-movie sorta appeal. My original intent was to portray a teenage girl becoming this permanently altered being fighting to retain her humanity with her scientist dad behind the scenes, fighting self-blame and grief trying to help her. The original promo poster for the game actually had the slogan 'Daddy's Little Girl is Out to Save the World'. I kid you not. And then the marketing team, pissed at her revealing design outfit, drew a white body stocking on the game case art (you can see the little white crosshatches they did in Photoshop). LOL, it was a bit of a clusterf_ck. 

Still, an amazing couple of years to work with folks who became good friends and some great talent. Some of them are still in the industry, some went on to other stuff. 
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Yes, I was the lead artist and original concept designer. 
Wow! well I just wanted to say thanks for making a very fun video game that I still play now and then even now that I'm in my twenty's.